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GangZone с захватом
BoufenДата: Суббота, 06.04.2013, 10:16 | Сообщение # 1
Проверенный временем
Группа: Проверенный
Сообщений: 204
Статус: Offline
Код
new AttackPlayer[MAX_PLAYERS];
new GroveGangZ = 0;  
new AztecGangZ = 0;  
new RifaGangZ = 0;  
new VagosGangZ = 0;  
new BallasGangZ = 0;  
new BaikerGangZ = 0;  
new gangColors[MAX_PLAYERS];
#define ZonesCount 100 //ето скоко зон будет читаться с ганг зон  
enum GangZonesEnum
{
     Float:zX1,
     Float:zY1,
     Float:zX2,
     Float:zY2,
     gangID
};
new zoneInfo[ZonesCount][GangZonesEnum];
new zonesID[ZonesCount];
new LastTimer[ZonesCount];
forward IsAGangZ(playerid);
forward InitGangZones();
new Text:TextdrawDrugT[MAX_PLAYERS];
new AttackTimer[MAX_PLAYERS];
forward SaveGangZones();
forward IsInsideGangZone(playerid, zoneID);
forward CheckConnectedPlayer(playerid);
forward CaptureCheckTimer(num, zoneID, attackGang, defeatGang);
forward StartCaptureGangZone(playerid, killerid);
forward CommandCaptureGangZone(playerid);
 в pInfo

pGangMoney,

Добавляем команду:
Код
 if(strcmp(cmd, "/attack", true) == 0) //команду пишим свою.
     {
         if(!IsAGangZ(playerid)) return SendClientMessage(playerid,COLOR_GRAD1,"Вы не в банде");
         CommandCaptureGangZone(playerid);
         //SendClientMessage(playerid,COLOR_GRAD1,"Команда отключена. Убивайте игроков на их зоне, чтобы захватить.");
         return 1;
     }
 Добовляем паблик верх!
Код
public IsAGangZ(playerid)
{
     if(IsPlayerConnected(playerid))
     {
         new leader = PlayerInfo[playerid][pLeader];
         new member = PlayerInfo[playerid][pMember];
         if(member==12 || member==13 || member==14 || member==15 || member==17)//смените фраки на свои
         {
             return 1;
         }
         if(leader==12 || leader==13 || leader==14 || leader==15 || leader==17)
         {
             return 1;
         }
     }
     return 0;
}
 Добавляем в паблик public SyncUp()
Код
for(new i = 0; i < MAX_PLAYERS; i++)
     {
         if(IsAGangZ(i) && gPlayerLogged [i]== 1)
         {
             if(PlayerInfo[i][pLeader]==12||PlayerInfo[i][pMember]==12) { PlayerInfo[i] [pGangMoney]+= GroveGangZ; }
             else if(PlayerInfo[i][pLeader]==13||PlayerInfo[i][pMember]==13) { PlayerInfo[i] [pGangMoney]+= BallasGangZ; }
             else if(PlayerInfo[i][pLeader]==14||PlayerInfo[i][pMember]==14) { PlayerInfo[i] [pGangMoney]+= VagosGangZ; }
             else if(PlayerInfo[i][pLeader]==15||PlayerInfo[i][pMember]==15) { PlayerInfo[i] [pGangMoney]+= AztecGangZ; }
             else if(PlayerInfo[i][pLeader]==17||PlayerInfo[i][pMember]==17) { PlayerInfo[i] [pGangMoney]+= RifaGangZ; }
         }
     }
 создаем паблики в конец мода!
Код
public InitGangZones()  
{
     //заполняем только нужные ИД
     gangColors[255] = 0xC0C0C0AA;
     gangColors[12] = 0x1DDE12AA;
     gangColors[13] = 0xA2359EAA;
     gangColors[14] = 0xFFFF09AA;
     gangColors[15] = 0x2CDCD3AA;
     gangColors[17] = 0x472DDBAA;

     new splittedInfo[5][256];//5 - количество параметров, 256 - длина строки
     new strFromFile[256];
     new strToPrint[256];
     new File:zonesFile = fopen("gangzones.cfg", io_read);
     if (zonesFile)
     {
         for(new idx=0;idx<ZonesCount;idx++)
         {
             fread(zonesFile, strFromFile);
             split(strFromFile, splittedInfo, ',');
             //заполняем массив
             zoneInfo[idx][zX1] = floatstr(splittedInfo[0]);
             zoneInfo[idx][zY1] = floatstr(splittedInfo[1]);
             zoneInfo[idx][zX2] = floatstr(splittedInfo[2]);
             zoneInfo[idx][zY2] = floatstr(splittedInfo[3]);
             zoneInfo[idx] [gangID]= strval(splittedInfo[4]);
             if(zoneInfo[idx] [gangID]== 12) { GroveGangZ+=1; }
             else if(zoneInfo[idx] [gangID]== 13) { BallasGangZ+=1; }
             else if(zoneInfo[idx] [gangID]== 14) { VagosGangZ+=1; }
             else if(zoneInfo[idx] [gangID]== 15) { AztecGangZ+=1; }
             else if(zoneInfo[idx] [gangID]== 17) { RifaGangZ+=1; }
             //создаём зону
             new tmpZone = GangZoneCreate(zoneInfo[idx][zX1], zoneInfo[idx][zY1], zoneInfo[idx][zX2], zoneInfo[idx][zY2]);
             GangZoneHideForAll(tmpZone);
             zonesID [tmpZone]= idx;
             format(strToPrint, 256, "%f,%f,%f,%f,%d\n",zoneInfo[idx][zX1], zoneInfo[idx][zY1], zoneInfo[idx][zX2], zoneInfo[idx][zY2], zoneInfo[idx][gangID]);
             printf(strToPrint);
         }
         fclose(zonesFile);
     }
}

public SaveGangZones()
{
     new StrToFile[256];
     new File:zonesFile = fopen("gangzones.cfg", io_write);
     if (zonesFile)
     {
         for(new i=0;i<ZonesCount;i++)
         {
             format(StrToFile, sizeof(StrToFile), "%f,%f,%f,%f,%d\n",zoneInfo[i][zX1], zoneInfo[i][zY1], zoneInfo[i][zX2], zoneInfo[i][zY2], zoneInfo[i][gangID]);
             fwrite(zonesFile, StrToFile);
         }
         fclose(zonesFile);
     }
}

public IsInsideGangZone(playerid, zoneID)
{
     new Float:pX, Float:pY, Float:pZ;
     GetPlayerPos(playerid, pX, pY, pZ);
     new tmpZone = zonesID[zoneID];

     if(pX >= zoneInfo[tmpZone][zX1] && pY >= zoneInfo[tmpZone][zY1] && pX <= zoneInfo[tmpZone][zX2] && pY <= zoneInfo[tmpZone][zY2])
     {
         return true;
     }
     return false;
}

public CheckConnectedPlayer(playerid)//положить в онплэер логин.
{
     if(IsAGangZ(playerid))
     {
         for(new i=0;i<ZonesCount;i++)
         {
             new tmpID = zoneInfo[zonesID[i]][gangID];
             GangZoneShowForPlayer(playerid, i, gangColors[tmpID]);
         }
     }
}

public CaptureCheckTimer(num, zoneID, attackGang, defeatGang)
{
     KillTimer(LastTimer[zoneID]);
     new stillCapturing = 0;
     new Float:pHP;
     for(new i=0;i<MAX_PLAYERS;i++)
     {
         if(IsPlayerConnected(i) && (PlayerInfo[i] [pMember]== attackGang || PlayerInfo[i] [pLeader]== attackGang))
         {
             GetPlayerHealth(i, pHP);
             if(pHP > 0.0 && IsInsideGangZone(i, zoneID))
             {
                 stillCapturing = 1;
             }
         }
     }

     if(stillCapturing)
     {
         if(num < 300)
         {
             LastTimer [zoneID]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", num+1, zoneID, attackGang, defeatGang);
         }
         else
         {
             new tmpZone = zonesID[zoneID];
             zoneInfo[tmpZone] [gangID]= attackGang;

             for(new i=0;i<MAX_PLAYERS;i++)
             {
                 if(IsPlayerConnected(i) && IsAGangZ(i))
                 {
                     GangZoneStopFlashForPlayer(i, zoneID);
                     GangZoneHideForPlayer(i, zoneID);
                     GangZoneShowForPlayer(i, zoneID, gangColors[attackGang]);
                     AttackTimer [i]= 0;
                     TextDrawHideForPlayer(i,TextdrawDrugT[i]);
                 }
             }
         }
     }
     else
     {
         for(new i=0;i<MAX_PLAYERS;i++)
         {
             if(IsPlayerConnected(i) && IsAGangZ(i))
             {
                 GangZoneStopFlashForPlayer(i, zoneID);
                 AttackTimer [i]= 0;
                 TextDrawHideForPlayer(i,TextdrawDrugT[i]);
      
             }
         }
     }
     return 1;
}

public StartCaptureGangZone(playerid, killerid)
{
     new battleZone = -1;
     for(new i=0;i<ZonesCount;i++)
     {
         if(IsInsideGangZone(playerid, i) && IsInsideGangZone(killerid, i))
         {
             battleZone = i;
             break;
         }
     }

     new tmpZone = zonesID[battleZone];
     if(battleZone != -1 && zoneInfo[tmpZone] [gangID]== PlayerInfo[playerid][pMember])
     {
         if(IsAGangZ(playerid))
         {
             if(IsAGangZ(killerid))
             {
                 if (PlayerInfo[killerid] [pMember]!= PlayerInfo[playerid][pMember])
                 {
                     for(new i=0;i<MAX_PLAYERS;i++)
                     {
                         if(IsPlayerConnected(i) && IsAGangZ(i))
                         {
TextDrawShowForPlayer(AttackPlayer[killerid],TextdrawDrugT[killerid]);
                             AttackTimer [killerid]= 300;
                             if(PlayerInfo[killerid] [pMember]> 0) {
                             GangZoneFlashForPlayer(i, battleZone, gangColors[PlayerInfo[killerid][pMember]]); }
                             else if(PlayerInfo[killerid] [pLeader]> 0) {
                             GangZoneFlashForPlayer(i, battleZone, gangColors[PlayerInfo[killerid][pLeader]]); }
                         }
                     }
                     if(PlayerInfo[killerid] [pLeader]== 0 && PlayerInfo[playerid] [pLeader]== 0) {
                     LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[killerid][pMember], PlayerInfo[playerid][pMember]); }
                     else if(PlayerInfo[killerid] [pMember]== 0 && PlayerInfo[killerid] [pMember]== 0) {
                     LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[killerid][pLeader], PlayerInfo[playerid][pLeader]); }
                     else if(PlayerInfo[killerid] [pLeader]== 0 && PlayerInfo[playerid] [pLeader]!= 0) {
                     LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[killerid][pMember], PlayerInfo[playerid][pLeader]); }
                     else if(PlayerInfo[killerid] [pMember]== 0 && PlayerInfo[playerid] [pMember]!= 0) {
                     LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[killerid][pLeader], PlayerInfo[playerid][pMember]); }
                 }
             }
         }
     }
}

public CommandCaptureGangZone(playerid)  
{
     new battleZone = -1;
     for(new i=0;i<ZonesCount;i++)
     {
         if(IsInsideGangZone(playerid, i))
         {
             battleZone = i;
             break;
         }
     }
     if(battleZone != -1)
     {
         if(IsAGangZ(playerid))
         {
             new tmpZone = zonesID[battleZone];
             if(zoneInfo[tmpZone] [gangID]== 255)
             {
                 for(new i=0;i<MAX_PLAYERS;i++)
                 {
                     if(IsAGangZ(i))
                     {
                         if(PlayerInfo[i] [pMember]> 0) {
                         GangZoneFlashForPlayer(i, battleZone, gangColors[PlayerInfo[playerid][pMember]]); }
                         else if(PlayerInfo[i] [pLeader]> 0) {
                         GangZoneFlashForPlayer(i, battleZone, gangColors[PlayerInfo[playerid][pLeader]]); }
                     }
                 }
                 TextDrawShowForPlayer(playerid,TextdrawDrugT[playerid]);
                 AttackTimer [playerid]= 300;
                 if(PlayerInfo[playerid] [pLeader]== 0) {
                 LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[playerid][pMember], 255); }
                 else if(PlayerInfo[playerid] [pMember]== 0) {
                 LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[playerid][pLeader], 255); }
             }
             else
             {
                 for(new i=0;i<MAX_PLAYERS;i++)
                 {
                     if(IsAGangZ(i))
                     {
                         if(PlayerInfo[i] [pMember]> 0) {
                         GangZoneFlashForPlayer(i, battleZone, gangColors[PlayerInfo[playerid][pMember]]); }
                         else if(PlayerInfo[i] [pLeader]> 0) {
                         GangZoneFlashForPlayer(i, battleZone, gangColors[PlayerInfo[playerid][pLeader]]); }
                     }
                 }
                 if(PlayerInfo[playerid] [pLeader]== 0) {
                 LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[playerid][pMember], zoneInfo[tmpZone][gangID]); }
                 else if(PlayerInfo[playerid] [pMember]== 0) {
                 LastTimer [battleZone]= SetTimerEx("CaptureCheckTimer", 1000, 0, "iiii", 0, battleZone, PlayerInfo[playerid][pLeader], zoneInfo[tmpZone][gangID]); }
             }
         }
     }
}
 
В паблик CustomPickups
Добавить
Код
if(AttackTimer [i]> 0)
     {
         AttackTimer[i]--;
         format(string, sizeof(string), "Attack: %d sec", AttackTimer[i]);
         TextDrawSetString(Text:TextdrawDrugT[i], string);
     }
 В паблик OnGameModeInit
Код
  for(new i=0;i<MAX_PLAYERS;i++)
     {
     TextdrawDrugT [i]= TextDrawCreate(489.000000, 160.000000, "--");
     TextDrawBackgroundColor(TextdrawDrugT[i], 255);
     TextDrawFont(TextdrawDrugT[i], 1);
     TextDrawLetterSize(TextdrawDrugT[i], 0.559999, 1.700000);
     TextDrawColor(TextdrawDrugT[i], -1);
     TextDrawSetOutline(TextdrawDrugT[i], 1);
     TextDrawSetProportional(TextdrawDrugT[i], 1);
     TextDrawSetShadow(TextdrawDrugT[i], 1);
       }
 Автор Misha

[url=http://pawno-info.ifolder.ru/24898437][/url]


Подключаю сервера с MySQL - 50 руб.
Делаю маппинг на заказ - Цена договорная
 
TheSanДата: Суббота, 06.04.2013, 11:48 | Сообщение # 2
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Сообщений: 3
Статус: Offline
спасибо , а работает по какому принципу ? И перезалей gangzone.cfg

Добавлено (06.04.2013, 11:48)
---------------------------------------------
Это бля RLS , а для gf ?
+ забыл
далее добовляем ето в паблик GameModeInitExitFunc
SaveGangZones();
В паблик OnGameModeInit
Добавить ето InitGangZones();
В OnPlayerLogin
Добавить ето CheckConnectedPlayer(playerid);
В команду "/invite"
Добавить CheckConnectedPlayer(para1);
"/makeleader"
Добавить CheckConnectedPlayer(para1);
В паблик OnPlayerDeath
Добавить StartCaptureGangZone(playerid, killerid);
В паблик OnPlayerDeath
AttackTimer [playerid]= 0;

Сообщение отредактировал TheSan - Суббота, 06.04.2013, 11:27
 
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